Go to file
2022-09-02 08:46:02 +02:00
.github [Web] Require threads, rtti, allow optimize=speed. 2022-08-30 20:01:19 +02:00
core Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
doc Merge pull request #65202 from BenniKane/patch-1 2022-09-02 08:46:02 +02:00
drivers Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
editor Merge pull request #64724 from KoBeWi/HVBoxContainer 2022-09-02 08:44:42 +02:00
main Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
misc Merge pull request #65078 from RandomShaper/git_hooks_extend 2022-08-30 16:18:31 +02:00
modules Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
platform Merge pull request #65132 from bruvzg/global_menu_shortcuts_context 2022-09-01 17:02:04 +02:00
scene Merge pull request #65225 from Rindbee/fix-reparent-from-window-issue 2022-09-02 08:45:29 +02:00
servers Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
tests Refactor BitMap and add tests 2022-09-01 18:39:17 +02:00
thirdparty
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-08-30 13:34:10 +02:00
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Fix build failures for Android on Windows 2022-08-31 13:02:23 -07:00
platform_methods.py
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SConstruct [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs