godot/core
A Thousand Ships 8f3e2c96eb
[Core] Fix Variant::construct of Object
Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
..
config Replace .NET detection code with ClassDB::class_exists("CSharpScript"). 2024-07-23 23:46:14 +03:00
crypto
debugger Fix Game window stops responding when debugger pauses 2024-07-10 13:38:57 -07:00
error
extension Merge pull request #94373 from maiself/fix-library-path-as-abs 2024-07-17 12:24:07 +02:00
input Merge pull request #94413 from rburing/fix_action_press_tick 2024-07-17 11:44:31 +02:00
io Support 64-bit image sizes for VRAM compression 2024-07-21 21:06:14 +02:00
math Add a check to prevent user to call AStarGrid2D::update when its not needed 2024-07-06 14:59:38 +03:00
object Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel 2024-07-19 11:11:03 +02:00
os Fix Game window stops responding when debugger pauses 2024-07-10 13:38:57 -07:00
string Remove editor pseudolocalization debug feature 2024-06-24 17:08:26 +02:00
templates Fixup recent changes to threading concerns 2024-07-16 11:03:02 +02:00
variant [Core] Fix Variant::construct of Object 2024-07-25 12:25:29 +02:00
core_bind.cpp
core_bind.h
core_builders.py
core_constants.cpp
core_constants.h
core_globals.cpp
core_globals.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp
register_core_types.h
SCsub
typedefs.h
version.h