godot/servers/audio
Fabio Alessandrelli 90c7102b51 Move mix_rate, ouput_latency to AudioDriverManager
Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
..
effects Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_driver_dummy.cpp Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
audio_driver_dummy.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
audio_effect.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_effect.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_filter_sw.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_filter_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
audio_rb_resampler.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_rb_resampler.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
audio_stream.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00