godot/drivers/gles3
clayjohn 90b4b48b5a Ensure shadow material and mesh are not used with wireframe mode
And in the Compatibility renderer actually use the wireframe render mode
2024-11-16 22:25:00 -08:00
..
effects Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment
shaders Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
storage Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
rasterizer_canvas_gles3.cpp
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_gles3.h Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_scene_gles3.cpp Ensure shadow material and mesh are not used with wireframe mode 2024-11-16 22:25:00 -08:00
rasterizer_scene_gles3.h Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
SCsub
shader_gles3.cpp Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" 2024-10-29 22:17:16 -07:00
shader_gles3.h