godot/scene/2d
2022-09-18 02:52:20 +02:00
..
animated_sprite_2d.cpp Fix outdated warning in AnimatedSprite2D 2022-09-18 02:52:20 +02:00
animated_sprite_2d.h Allow negative speed_scale in AnimatedSprite2D & 3D 2022-09-13 12:41:07 +02:00
area_2d.cpp Implement Area.has_overlapping_* 2022-09-10 12:17:37 +02:00
area_2d.h Implement Area.has_overlapping_* 2022-09-10 12:17:37 +02:00
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
audio_stream_player_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Merge pull request #64880 from Mickeon/rename-camera-position 2022-09-06 17:00:52 +02:00
camera_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
canvas_group.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_object_2d.h Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_polygon_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
cpu_particles_2d.h Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
gpu_particles_2d.cpp Fix build issue after #64377 and #64701 2022-08-30 15:20:50 +02:00
gpu_particles_2d.h Fix GPUParticles2D ignoring AtlasTexture region 2022-08-30 11:23:35 +02:00
joint_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
joint_2d.h
light_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_occluder_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
light_occluder_2d.h
line_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
line_2d.h
line_builder.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
line_builder.h
marker_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
marker_2d.h Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
mesh_instance_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
multimesh_instance_2d.h
navigation_agent_2d.cpp Rename Navigation's neighbor_dist to neightbor_distance 2022-08-13 12:40:55 +02:00
navigation_agent_2d.h Rename Navigation's neighbor_dist to neightbor_distance 2022-08-13 12:40:55 +02:00
navigation_link_2d.cpp handled edge case where navigation_link_2d is outside of the tree when calling _edit_get_rect() 2022-09-07 00:05:56 +02:00
navigation_link_2d.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_obstacle_2d.cpp Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x 2022-09-09 19:20:14 +02:00
navigation_obstacle_2d.h Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x 2022-09-09 19:20:14 +02:00
navigation_region_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
navigation_region_2d.h
node_2d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
node_2d.h
parallax_background.cpp Merge pull request #58567 from madmiraal/fix-26470 2022-09-18 00:42:22 +02:00
parallax_background.h
parallax_layer.cpp Merge pull request #58567 from madmiraal/fix-26470 2022-09-18 00:42:22 +02:00
parallax_layer.h
path_2d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
path_2d.h Rename PathFollow's offsets to progress & progress_ratio 2022-08-24 01:56:03 +02:00
physical_bone_2d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
physical_bone_2d.h Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
physics_body_2d.cpp Add recovery_as_collision in move_and_collide/test_move 2022-09-17 11:40:03 +02:00
physics_body_2d.h Add recovery_as_collision in move_and_collide/test_move 2022-09-17 11:40:03 +02:00
polygon_2d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
polygon_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
ray_cast_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
ray_cast_2d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
shape_cast_2d.h
skeleton_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
skeleton_2d.h
sprite_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
sprite_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
tile_map.cpp Remove / Replace old Navigation Debug Visualization 2022-09-07 18:30:35 +02:00
tile_map.h Rename TileMap/GridMap.world_to_map and opposite to local_to_map 2022-09-05 18:08:39 +02:00
touch_screen_button.cpp Refactor BitMap and add tests 2022-09-01 18:39:17 +02:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
visible_on_screen_notifier_2d.h