godot/scene/gui/rich_text_label.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

745 lines
22 KiB
C++

/**************************************************************************/
/* rich_text_label.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RICH_TEXT_LABEL_H
#define RICH_TEXT_LABEL_H
#include "rich_text_effect.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/scroll_bar.h"
#include "scene/resources/text_paragraph.h"
class RichTextLabel : public Control {
GDCLASS(RichTextLabel, Control);
public:
enum ListType {
LIST_NUMBERS,
LIST_LETTERS,
LIST_ROMAN,
LIST_DOTS
};
enum ItemType {
ITEM_FRAME,
ITEM_TEXT,
ITEM_IMAGE,
ITEM_NEWLINE,
ITEM_FONT,
ITEM_FONT_SIZE,
ITEM_FONT_FEATURES,
ITEM_COLOR,
ITEM_OUTLINE_SIZE,
ITEM_OUTLINE_COLOR,
ITEM_UNDERLINE,
ITEM_STRIKETHROUGH,
ITEM_PARAGRAPH,
ITEM_INDENT,
ITEM_LIST,
ITEM_TABLE,
ITEM_FADE,
ITEM_SHAKE,
ITEM_WAVE,
ITEM_TORNADO,
ITEM_RAINBOW,
ITEM_BGCOLOR,
ITEM_FGCOLOR,
ITEM_META,
ITEM_HINT,
ITEM_DROPCAP,
ITEM_CUSTOMFX
};
enum MenuItems {
MENU_COPY,
MENU_SELECT_ALL,
};
enum DefaultFont {
NORMAL_FONT,
BOLD_FONT,
ITALICS_FONT,
BOLD_ITALICS_FONT,
MONO_FONT,
CUSTOM_FONT,
};
protected:
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
private:
struct Item;
struct Line {
Item *from = nullptr;
Ref<TextParagraph> text_buf;
Color dc_color;
int dc_ol_size = 0;
Color dc_ol_color;
Vector2 offset;
int char_offset = 0;
int char_count = 0;
Line() { text_buf.instantiate(); }
_FORCE_INLINE_ float get_height(float line_separation) const {
return offset.y + text_buf->get_size().y + text_buf->get_line_count() * line_separation;
}
};
struct Item {
int index = 0;
int char_ofs = 0;
Item *parent = nullptr;
ItemType type = ITEM_FRAME;
List<Item *> subitems;
List<Item *>::Element *E = nullptr;
int line = 0;
void _clear_children() {
while (subitems.size()) {
memdelete(subitems.front()->get());
subitems.pop_front();
}
}
virtual ~Item() { _clear_children(); }
};
struct ItemFrame : public Item {
bool cell = false;
LocalVector<Line> lines;
std::atomic<int> first_invalid_line;
std::atomic<int> first_invalid_font_line;
std::atomic<int> first_resized_line;
ItemFrame *parent_frame = nullptr;
Color odd_row_bg = Color(0, 0, 0, 0);
Color even_row_bg = Color(0, 0, 0, 0);
Color border = Color(0, 0, 0, 0);
Size2 min_size_over = Size2(-1, -1);
Size2 max_size_over = Size2(-1, -1);
Rect2 padding;
ItemFrame() {
type = ITEM_FRAME;
first_invalid_line.store(0);
first_invalid_font_line.store(0);
first_resized_line.store(0);
}
};
struct ItemText : public Item {
String text;
ItemText() { type = ITEM_TEXT; }
};
struct ItemDropcap : public Item {
String text;
Ref<Font> font;
int font_size = 0;
Color color;
int ol_size = 0;
Color ol_color;
Rect2 dropcap_margins;
ItemDropcap() { type = ITEM_DROPCAP; }
};
struct ItemImage : public Item {
Ref<Texture2D> image;
InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER;
Size2 size;
Color color;
ItemImage() { type = ITEM_IMAGE; }
};
struct ItemFont : public Item {
DefaultFont def_font = CUSTOM_FONT;
Ref<Font> font;
bool variation = false;
bool def_size = false;
int font_size = 0;
ItemFont() { type = ITEM_FONT; }
};
struct ItemFontSize : public Item {
int font_size = 16;
ItemFontSize() { type = ITEM_FONT_SIZE; }
};
struct ItemColor : public Item {
Color color;
ItemColor() { type = ITEM_COLOR; }
};
struct ItemOutlineSize : public Item {
int outline_size = 0;
ItemOutlineSize() { type = ITEM_OUTLINE_SIZE; }
};
struct ItemOutlineColor : public Item {
Color color;
ItemOutlineColor() { type = ITEM_OUTLINE_COLOR; }
};
struct ItemUnderline : public Item {
ItemUnderline() { type = ITEM_UNDERLINE; }
};
struct ItemStrikethrough : public Item {
ItemStrikethrough() { type = ITEM_STRIKETHROUGH; }
};
struct ItemMeta : public Item {
Variant meta;
ItemMeta() { type = ITEM_META; }
};
struct ItemHint : public Item {
String description;
ItemHint() { type = ITEM_HINT; }
};
struct ItemParagraph : public Item {
HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
String language;
Control::TextDirection direction = Control::TEXT_DIRECTION_AUTO;
TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
ItemParagraph() { type = ITEM_PARAGRAPH; }
};
struct ItemIndent : public Item {
int level = 0;
ItemIndent() { type = ITEM_INDENT; }
};
struct ItemList : public Item {
ListType list_type = LIST_DOTS;
bool capitalize = false;
int level = 0;
ItemList() { type = ITEM_LIST; }
};
struct ItemNewline : public Item {
ItemNewline() { type = ITEM_NEWLINE; }
};
struct ItemTable : public Item {
struct Column {
bool expand = false;
int expand_ratio = 0;
int min_width = 0;
int max_width = 0;
int width = 0;
};
LocalVector<Column> columns;
LocalVector<float> rows;
LocalVector<float> rows_baseline;
int align_to_row = -1;
int total_width = 0;
int total_height = 0;
InlineAlignment inline_align = INLINE_ALIGNMENT_TOP;
ItemTable() { type = ITEM_TABLE; }
};
struct ItemFade : public Item {
int starting_index = 0;
int length = 0;
ItemFade() { type = ITEM_FADE; }
};
struct ItemFX : public Item {
double elapsed_time = 0.f;
bool connected = true;
};
struct ItemShake : public ItemFX {
int strength = 0;
float rate = 0.0f;
uint64_t _current_rng = 0;
uint64_t _previous_rng = 0;
Vector2 prev_off;
ItemShake() { type = ITEM_SHAKE; }
void reroll_random() {
_previous_rng = _current_rng;
_current_rng = Math::rand();
}
uint64_t offset_random(int p_index) {
return (_current_rng >> (p_index % 64)) |
(_current_rng << (64 - (p_index % 64)));
}
uint64_t offset_previous_random(int p_index) {
return (_previous_rng >> (p_index % 64)) |
(_previous_rng << (64 - (p_index % 64)));
}
};
struct ItemWave : public ItemFX {
float frequency = 1.0f;
float amplitude = 1.0f;
Vector2 prev_off;
ItemWave() { type = ITEM_WAVE; }
};
struct ItemTornado : public ItemFX {
float radius = 1.0f;
float frequency = 1.0f;
Vector2 prev_off;
ItemTornado() { type = ITEM_TORNADO; }
};
struct ItemRainbow : public ItemFX {
float saturation = 0.8f;
float value = 0.8f;
float frequency = 1.0f;
ItemRainbow() { type = ITEM_RAINBOW; }
};
struct ItemBGColor : public Item {
Color color;
ItemBGColor() { type = ITEM_BGCOLOR; }
};
struct ItemFGColor : public Item {
Color color;
ItemFGColor() { type = ITEM_FGCOLOR; }
};
struct ItemCustomFX : public ItemFX {
Ref<CharFXTransform> char_fx_transform;
Ref<RichTextEffect> custom_effect;
ItemCustomFX() {
type = ITEM_CUSTOMFX;
char_fx_transform.instantiate();
}
virtual ~ItemCustomFX() {
_clear_children();
char_fx_transform.unref();
custom_effect.unref();
}
};
ItemFrame *main = nullptr;
Item *current = nullptr;
ItemFrame *current_frame = nullptr;
Thread thread;
Mutex data_mutex;
bool threaded = false;
std::atomic<bool> stop_thread;
std::atomic<bool> updating;
std::atomic<double> loaded;
uint64_t loading_started = 0;
int progress_delay = 1000;
VScrollBar *vscroll = nullptr;
TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_WORD_SMART;
bool scroll_visible = false;
bool scroll_follow = false;
bool scroll_following = false;
bool scroll_active = true;
int scroll_w = 0;
bool scroll_updated = false;
bool updating_scroll = false;
int current_idx = 1;
int current_char_ofs = 0;
int visible_paragraph_count = 0;
int visible_line_count = 0;
int tab_size = 4;
bool underline_meta = true;
bool underline_hint = true;
bool use_selected_font_color = false;
HorizontalAlignment default_alignment = HORIZONTAL_ALIGNMENT_LEFT;
ItemMeta *meta_hovering = nullptr;
Variant current_meta;
Array custom_effects;
void _invalidate_current_line(ItemFrame *p_frame);
static void _thread_function(void *self);
void _stop_thread();
bool _validate_line_caches();
void _process_line_caches();
void _add_item(Item *p_item, bool p_enter = false, bool p_ensure_newline = false);
void _remove_item(Item *p_item, const int p_line, const int p_subitem_line);
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
struct Selection {
ItemFrame *click_frame = nullptr;
int click_line = 0;
Item *click_item = nullptr;
int click_char = 0;
ItemFrame *from_frame = nullptr;
int from_line = 0;
Item *from_item = nullptr;
int from_char = 0;
ItemFrame *to_frame = nullptr;
int to_line = 0;
Item *to_item = nullptr;
int to_char = 0;
bool active = false; // anything selected? i.e. from, to, etc. valid?
bool enabled = false; // allow selections?
bool drag_attempt = false;
};
Selection selection;
bool deselect_on_focus_loss_enabled = true;
bool context_menu_enabled = false;
bool shortcut_keys_enabled = true;
// Context menu.
PopupMenu *menu = nullptr;
void _generate_context_menu();
Key _get_menu_action_accelerator(const String &p_action);
void _menu_option(int p_option);
int visible_characters = -1;
float visible_ratio = 1.0;
TextServer::VisibleCharactersBehavior visible_chars_behavior = TextServer::VC_CHARS_BEFORE_SHAPING;
bool _is_click_inside_selection() const;
void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr, bool p_meta = false);
String _get_line_text(ItemFrame *p_frame, int p_line, Selection p_sel) const;
bool _search_line(ItemFrame *p_frame, int p_line, const String &p_string, int p_char_idx, bool p_reverse_search);
bool _search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search);
float _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, float p_h, int *r_char_offset);
float _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, float p_h);
void _update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size);
int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs);
float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool p_table = false, bool p_meta = false);
String _roman(int p_num, bool p_capitalize) const;
String _letters(int p_num, bool p_capitalize) const;
Item *_find_indentable(Item *p_item);
Item *_get_item_at_pos(Item *p_item_from, Item *p_item_to, int p_position);
void _find_frame(Item *p_item, ItemFrame **r_frame, int *r_line);
ItemFontSize *_find_font_size(Item *p_item);
ItemFont *_find_font(Item *p_item);
int _find_outline_size(Item *p_item, int p_default);
ItemList *_find_list_item(Item *p_item);
ItemDropcap *_find_dc_item(Item *p_item);
int _find_list(Item *p_item, Vector<int> &r_index, Vector<ItemList *> &r_list);
int _find_margin(Item *p_item, const Ref<Font> &p_base_font, int p_base_font_size);
HorizontalAlignment _find_alignment(Item *p_item);
TextServer::Direction _find_direction(Item *p_item);
TextServer::StructuredTextParser _find_stt(Item *p_item);
String _find_language(Item *p_item);
Color _find_color(Item *p_item, const Color &p_default_color);
Color _find_outline_color(Item *p_item, const Color &p_default_color);
bool _find_underline(Item *p_item);
bool _find_strikethrough(Item *p_item);
bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = nullptr);
bool _find_hint(Item *p_item, String *r_description);
Color _find_bgcolor(Item *p_item);
Color _find_fgcolor(Item *p_item);
bool _find_layout_subitem(Item *from, Item *to);
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
void _update_fx(ItemFrame *p_frame, double p_delta_time);
void _scroll_changed(double);
int _find_first_line(int p_from, int p_to, int p_vofs) const;
_FORCE_INLINE_ float _calculate_line_vertical_offset(const Line &line) const;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
virtual String get_tooltip(const Point2 &p_pos) const override;
Item *_get_next_item(Item *p_item, bool p_free = false) const;
Item *_get_prev_item(Item *p_item, bool p_free = false) const;
Rect2 _get_text_rect();
Ref<RichTextEffect> _get_custom_effect_by_code(String p_bbcode_identifier);
virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions);
void _draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item *it_from, Item *it_to, int start, int end, int fbg_flag);
#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.
bool _set(const StringName &p_name, const Variant &p_value);
#endif
bool use_bbcode = false;
String text;
int fixed_width = -1;
bool fit_content_height = false;
struct ThemeCache {
Ref<StyleBox> normal_style;
Ref<StyleBox> focus_style;
Ref<StyleBox> progress_bg_style;
Ref<StyleBox> progress_fg_style;
int line_separation;
Ref<Font> normal_font;
int normal_font_size;
Color default_color;
Color font_selected_color;
Color selection_color;
Color font_outline_color;
Color font_shadow_color;
int shadow_outline_size;
int shadow_offset_x;
int shadow_offset_y;
int outline_size;
Color outline_color;
Ref<Font> bold_font;
int bold_font_size;
Ref<Font> bold_italics_font;
int bold_italics_font_size;
Ref<Font> italics_font;
int italics_font_size;
Ref<Font> mono_font;
int mono_font_size;
int table_h_separation;
int table_v_separation;
Color table_odd_row_bg;
Color table_even_row_bg;
Color table_border;
float base_scale = 1.0;
} theme_cache;
public:
String get_parsed_text() const;
void add_text(const String &p_text);
void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlignment p_alignment = INLINE_ALIGNMENT_CENTER, const Rect2 &p_region = Rect2(0, 0, 0, 0));
void add_newline();
bool remove_paragraph(const int p_paragraph);
void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0));
void _push_def_font(DefaultFont p_def_font);
void _push_def_font_var(DefaultFont p_def_font, const Ref<Font> &p_font, int p_size = -1);
void push_font(const Ref<Font> &p_font, int p_size = 0);
void push_font_size(int p_font_size);
void push_outline_size(int p_font_size);
void push_normal();
void push_bold();
void push_bold_italics();
void push_italics();
void push_mono();
void push_color(const Color &p_color);
void push_outline_color(const Color &p_color);
void push_underline();
void push_strikethrough();
void push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction = Control::TEXT_DIRECTION_INHERITED, const String &p_language = "", TextServer::StructuredTextParser p_st_parser = TextServer::STRUCTURED_TEXT_DEFAULT);
void push_indent(int p_level);
void push_list(int p_level, ListType p_list, bool p_capitalize);
void push_meta(const Variant &p_meta);
void push_hint(const String &p_string);
void push_table(int p_columns, InlineAlignment p_alignment = INLINE_ALIGNMENT_TOP, int p_align_to_row = -1);
void push_fade(int p_start_index, int p_length);
void push_shake(int p_strength, float p_rate, bool p_connected);
void push_wave(float p_frequency, float p_amplitude, bool p_connected);
void push_tornado(float p_frequency, float p_radius, bool p_connected);
void push_rainbow(float p_saturation, float p_value, float p_frequency);
void push_bgcolor(const Color &p_color);
void push_fgcolor(const Color &p_color);
void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment);
void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1);
void set_cell_row_background_color(const Color &p_odd_row_bg, const Color &p_even_row_bg);
void set_cell_border_color(const Color &p_color);
void set_cell_size_override(const Size2 &p_min_size, const Size2 &p_max_size);
void set_cell_padding(const Rect2 &p_padding);
int get_current_table_column() const;
void push_cell();
void pop();
void clear();
void set_offset(int p_pixel);
void set_meta_underline(bool p_underline);
bool is_meta_underlined() const;
void set_hint_underline(bool p_underline);
bool is_hint_underlined() const;
void set_override_selected_font_color(bool p_override_selected_font_color);
bool is_overriding_selected_font_color() const;
void set_scroll_active(bool p_active);
bool is_scroll_active() const;
void set_scroll_follow(bool p_follow);
bool is_scroll_following() const;
void set_tab_size(int p_spaces);
int get_tab_size() const;
void set_context_menu_enabled(bool p_enabled);
bool is_context_menu_enabled() const;
void set_shortcut_keys_enabled(bool p_enabled);
bool is_shortcut_keys_enabled() const;
void set_fit_content_height(bool p_enabled);
bool is_fit_content_height_enabled() const;
bool search(const String &p_string, bool p_from_selection = false, bool p_search_previous = false);
void scroll_to_paragraph(int p_paragraph);
int get_paragraph_count() const;
int get_visible_paragraph_count() const;
float get_line_offset(int p_line);
float get_paragraph_offset(int p_paragraph);
void scroll_to_line(int p_line);
int get_line_count() const;
int get_visible_line_count() const;
int get_content_height() const;
int get_content_width() const;
void scroll_to_selection();
VScrollBar *get_v_scroll_bar() { return vscroll; }
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
virtual Variant get_drag_data(const Point2 &p_point) override;
void set_selection_enabled(bool p_enabled);
bool is_selection_enabled() const;
int get_selection_from() const;
int get_selection_to() const;
String get_selected_text() const;
void select_all();
void selection_copy();
void set_deselect_on_focus_loss_enabled(const bool p_enabled);
bool is_deselect_on_focus_loss_enabled() const;
void deselect();
bool is_ready() const;
void set_threaded(bool p_threaded);
bool is_threaded() const;
void set_progress_bar_delay(int p_delay_ms);
int get_progress_bar_delay() const;
// Context menu.
PopupMenu *get_menu() const;
bool is_menu_visible() const;
void parse_bbcode(const String &p_bbcode);
void append_text(const String &p_bbcode);
void set_use_bbcode(bool p_enable);
bool is_using_bbcode() const;
void set_text(const String &p_bbcode);
String get_text() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
void set_language(const String &p_language);
String get_language() const;
void set_autowrap_mode(TextServer::AutowrapMode p_mode);
TextServer::AutowrapMode get_autowrap_mode() const;
void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
void set_visible_characters(int p_visible);
int get_visible_characters() const;
int get_character_line(int p_char);
int get_character_paragraph(int p_char);
int get_total_character_count() const;
int get_total_glyph_count() const;
void set_visible_ratio(float p_ratio);
float get_visible_ratio() const;
TextServer::VisibleCharactersBehavior get_visible_characters_behavior() const;
void set_visible_characters_behavior(TextServer::VisibleCharactersBehavior p_behavior);
void set_effects(Array p_effects);
Array get_effects();
void install_effect(const Variant effect);
void set_fixed_size_to_width(int p_width);
virtual Size2 get_minimum_size() const override;
RichTextLabel(const String &p_text = String());
~RichTextLabel();
};
VARIANT_ENUM_CAST(RichTextLabel::ListType);
VARIANT_ENUM_CAST(RichTextLabel::ItemType);
#endif // RICH_TEXT_LABEL_H