godot/scene/resources
reduz 906882ee66 Split particle shader entry points
* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.

This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
..
default_theme Add Various ColorPicker shapes 2021-04-06 22:48:03 +07:00
animation.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
animation.h Fix Animation tracks disabled by default 2021-03-02 09:15:01 +01:00
audio_stream_sample.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
audio_stream_sample.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
bit_map.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
bit_map.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
box_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
box_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_effects.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
camera_effects.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
capsule_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
capsule_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
capsule_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
circle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
circle_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
convex_polygon_shape_3d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
convex_polygon_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
curve.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
curve.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
cylinder_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
cylinder_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
environment.cpp Hide extra options from various nodes if they're not enabled 2021-03-02 09:25:09 -03:00
environment.h Merge pull request #45845 from qarmin/cppcheck_scene_2 2021-02-10 20:06:12 +01:00
font.cpp Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
font.h Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
gradient.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
gradient.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
height_map_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
height_map_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
line_shape_2d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
line_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
material.cpp Implement FLAG_UV*_USE_WORLD_TRIPLANAR 2021-03-19 20:35:20 +01:00
material.h Fix uninitialized BaseMaterial3D::features variable. 2021-02-14 01:12:30 +02:00
mesh_data_tool.cpp MeshDataTool::create_from_surface Fail on invalid index data 2021-02-23 21:37:32 +01:00
mesh_data_tool.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
mesh_library.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
mesh_library.h Improve resource load cache 2021-02-11 15:44:28 -03:00
mesh.cpp Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
mesh.h Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
multimesh.cpp Merge pull request #45845 from qarmin/cppcheck_scene_2 2021-02-10 20:06:12 +01:00
multimesh.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
navigation_mesh.cpp Add null check for NavigationMesh.create_from_mesh() 2021-03-03 15:59:30 +05:30
navigation_mesh.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
packed_scene.cpp Fix crash when loading a scene containing an uncreatable type 2021-02-25 23:58:30 +01:00
packed_scene.h Improve resource load cache 2021-02-11 15:44:28 -03:00
particles_material.cpp Split particle shader entry points 2021-04-17 12:22:55 -03:00
particles_material.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
physics_material.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_material.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
polygon_path_finder.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
polygon_path_finder.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
primitive_meshes.cpp Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
primitive_meshes.h Merge pull request #42827 from lyuma/rename_bones_blendshapes 2021-04-01 00:20:07 +02:00
ray_shape_2d.cpp Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
ray_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
ray_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
ray_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
rectangle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
rectangle_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_format_text.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
resource_format_text.h Improve resource load cache 2021-02-11 15:44:28 -03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
segment_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
shader.h Improve resource load cache 2021-02-11 15:44:28 -03:00
shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_2d.h Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skin.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
skin.h Improve resource load cache 2021-02-11 15:44:28 -03:00
sky_material.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sky_material.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
sky.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
sky.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
sphere_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
sphere_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sprite_frames.cpp Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
sprite_frames.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
style_box.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
style_box.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
surface_tool.cpp Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
surface_tool.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
syntax_highlighter.cpp doc: Don't bind argument names with p_ prefix 2021-02-04 14:45:06 +01:00
syntax_highlighter.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
text_file.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_line.cpp Fix TextLine/TextParagraph crash when add_string / set_dropcap is called null font reference. 2021-02-15 22:57:42 +02:00
text_line.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
text_paragraph.cpp Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
text_paragraph.h Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation. 2021-03-29 17:26:53 +03:00
texture.cpp Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
texture.h Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
theme.cpp doc: Sync classref with current source 2021-03-29 09:51:33 +02:00
theme.h Add utility methods to Theme, improve error messages and documentation 2021-03-22 14:49:31 +03:00
tile_set.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
tile_set.h Improve resource load cache 2021-02-11 15:44:28 -03:00
video_stream.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
visual_shader_nodes.cpp Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
visual_shader_nodes.h Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
visual_shader_sdf_nodes.cpp Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
visual_shader_sdf_nodes.h Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
visual_shader.cpp Added Comment node to Visual Shaders 2021-02-21 12:40:17 +03:00
visual_shader.h Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
world_2d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
world_2d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_3d.cpp Lowers the navigation edge margin merge 2021-04-16 09:56:39 +02:00
world_3d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_margin_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
world_margin_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00