godot/servers/rendering/renderer_rd/storage_rd
2024-05-03 17:20:30 +10:00
..
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.cpp Ensure global shader sampler parameters are initialized when loading the editor 2024-05-01 18:12:46 +01:00
material_storage.h
mesh_storage.cpp Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
mesh_storage.h
particles_storage.cpp Use WorkerThreadPool for Server threads 2024-04-10 18:47:42 +02:00
particles_storage.h
render_buffer_custom_data_rd.h
render_data_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.compat.inc Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
render_scene_buffers_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub
texture_storage.cpp Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
texture_storage.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
utilities.cpp Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
utilities.h