godot/scene/resources/capsule_shape_2d.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

110 lines
4.0 KiB
C++

/*************************************************************************/
/* capsule_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "capsule_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
void CapsuleShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(),Vector2(radius,height));
emit_changed();
}
void CapsuleShape2D::set_radius(real_t p_radius) {
radius=p_radius;
_update_shape();
}
real_t CapsuleShape2D::get_radius() const {
return radius;
}
void CapsuleShape2D::set_height(real_t p_height) {
height=p_height;
_update_shape();
}
real_t CapsuleShape2D::get_height() const {
return height;
}
void CapsuleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
Vector<Vector2> points;
for(int i=0;i<24;i++) {
Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -get_height()*0.5 : get_height()*0.5);
points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() + ofs);
if (i==6 || i==18)
points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() - ofs);
}
Vector<Color> col;
col.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
}
Rect2 CapsuleShape2D::get_rect() const {
Vector2 he=Point2(get_radius(),get_radius()+get_height()*0.5);
Rect2 rect;
rect.pos=-he;
rect.size=he*2.0;
return rect;
}
void CapsuleShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius","radius"),&CapsuleShape2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"),&CapsuleShape2D::get_radius);
ClassDB::bind_method(D_METHOD("set_height","height"),&CapsuleShape2D::set_height);
ClassDB::bind_method(D_METHOD("get_height"),&CapsuleShape2D::get_height);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius"),"set_radius","get_radius") ;
ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),"set_height","get_height") ;
}
CapsuleShape2D::CapsuleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
radius=10;
height=20;
_update_shape();
}