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joints
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Rename Basis get_axis to get_column, remove redundant methods
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2022-05-03 09:37:47 -05:00 |
gjk_epa.cpp
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Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
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2022-05-02 16:28:25 +02:00 |
gjk_epa.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_area_3d.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_area_3d.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_area_pair_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_area_pair_3d.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
godot_body_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_3d.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_body_direct_state_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_direct_state_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_pair_3d.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_body_pair_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d_bvh.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_broad_phase_3d_bvh.h
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_broad_phase_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_object_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_object_3d.h
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
godot_collision_solver_3d_sat.cpp
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Rename Basis get_axis to get_column, remove redundant methods
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2022-05-03 09:37:47 -05:00 |
godot_collision_solver_3d_sat.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_solver_3d.cpp
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Rename Basis get_axis to get_column, remove redundant methods
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2022-05-03 09:37:47 -05:00 |
godot_collision_solver_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_constraint_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_joint_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_physics_server_3d.cpp
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Use range iterators for RBSet in most cases
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2022-05-19 12:09:16 +02:00 |
godot_physics_server_3d.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_shape_3d.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_shape_3d.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_soft_body_3d.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_soft_body_3d.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_space_3d.cpp
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Add motion parameter to toggle whether recovery is reported as a collision
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2022-05-18 16:40:29 +02:00 |
godot_space_3d.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
godot_step_3d.cpp
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Use range iterators for RBSet in most cases
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2022-05-19 12:09:16 +02:00 |
godot_step_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |