godot/scene/resources
reduz 90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
..
default_theme Tabs: Remove unused 'panel' stylebox from default theme 2021-04-27 17:36:53 +02:00
animation.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
animation.h Fix Animation tracks disabled by default 2021-03-02 09:15:01 +01:00
audio_stream_sample.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
audio_stream_sample.h
bit_map.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
camera_effects.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
curve.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Hide extra options from various nodes if they're not enabled 2021-03-02 09:25:09 -03:00
environment.h
font.cpp Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
font.h Merge pull request #46045 from bruvzg/text_server_bmp_create 2021-02-24 12:55:36 +01:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp Merge pull request #47345 from nekomatata/heightmap-draw-triangles 2021-04-20 17:41:11 +02:00
height_map_shape_3d.h Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
line_shape_2d.cpp
line_shape_2d.h
material.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
material.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
mesh_data_tool.cpp MeshDataTool::create_from_surface Fail on invalid index data 2021-02-23 21:37:32 +01:00
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
mesh.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
navigation_mesh.h
packed_scene.cpp Fix crash when loading a scene containing an uncreatable type 2021-02-25 23:58:30 +01:00
packed_scene.h
particles_material.cpp Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4 2021-04-28 17:09:17 +02:00
particles_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
polygon_path_finder.h
primitive_meshes.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
primitive_meshes.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
ray_shape_2d.cpp Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
ray_shape_2d.h
ray_shape_3d.cpp
ray_shape_3d.h
rectangle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
rectangle_shape_2d.h
resource_format_text.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
shader.h
shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_2d.h Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky_material.cpp Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
sprite_frames.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
style_box.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
style_box.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
surface_tool.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
surface_tool.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp Fix TextLine/TextParagraph crash when add_string / set_dropcap is called null font reference. 2021-02-15 22:57:42 +02:00
text_line.h
text_paragraph.cpp Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
text_paragraph.h Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation. 2021-03-29 17:26:53 +03:00
texture.cpp Remove obsolete LargeTexture, it's no longer useful since 3.x 2021-04-28 15:51:55 +02:00
texture.h Remove obsolete LargeTexture, it's no longer useful since 3.x 2021-04-28 15:51:55 +02:00
theme.cpp Refactor Edit Theme menu in Theme Editor 2021-04-18 17:55:49 +03:00
theme.h Refactor Edit Theme menu in Theme Editor 2021-04-18 17:55:49 +03:00
tile_set.cpp
tile_set.h
video_stream.h
visual_shader_nodes.cpp Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
visual_shader_nodes.h Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding 2021-04-27 10:42:51 +02:00
visual_shader.h Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding 2021-04-27 10:42:51 +02:00
world_2d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
world_2d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_3d.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
world_3d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h