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0e93a1df79
It existed in early Godot releases to allow working around hardware limitations on max texture sizes (e.g. hardware limits of 1024x1024 pixels). Nowadays the max texture size supported natively by Godot is 16384x16384, and even low end mobile hardware should support at least 4096x4096. The LargeTexture implementation is basically just an array with offsets, sizes and textures and should be easy to replicate with a custom Texture resource if needed - solving most of its bugs on the way as the implementation removed here has various unimplemented or incomplete methods.
166 lines
6.2 KiB
C++
166 lines
6.2 KiB
C++
/*************************************************************************/
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/* texture_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "editor/editor_settings.h"
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void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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void TextureEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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//get_scene()->connect("node_removed",this,"_node_removed");
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}
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if (p_what == NOTIFICATION_DRAW) {
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Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
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Size2 size = get_size();
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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int tex_width = texture->get_width() * size.height / texture->get_height();
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int tex_height = size.height;
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if (tex_width > size.width) {
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tex_width = size.width;
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tex_height = texture->get_height() * tex_width / texture->get_width();
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}
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// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
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if (tex_height <= 0) {
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tex_height = 1;
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}
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if (tex_width <= 0) {
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tex_width = 1;
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}
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int ofs_x = (size.width - tex_width) / 2;
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int ofs_y = (size.height - tex_height) / 2;
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if (Object::cast_to<CurveTexture>(*texture)) {
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// In the case of CurveTextures we know they are 1 in height, so fill the preview to see the gradient
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ofs_y = 0;
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tex_height = size.height;
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} else if (Object::cast_to<GradientTexture>(*texture)) {
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ofs_y = size.height / 4.0;
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tex_height = size.height / 2.0;
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}
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draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
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Ref<Font> font = get_theme_font("font", "Label");
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int font_size = get_theme_font_size("font_size", "Label");
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String format;
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if (Object::cast_to<ImageTexture>(*texture)) {
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format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
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} else if (Object::cast_to<StreamTexture2D>(*texture)) {
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format = Image::get_format_name(Object::cast_to<StreamTexture2D>(*texture)->get_format());
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} else {
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format = texture->get_class();
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}
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String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
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Size2 rect = font->get_string_size(text, font_size);
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Vector2 draw_from = size - rect + Size2(-2, font->get_ascent(font_size) - 2);
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if (draw_from.x < 0) {
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draw_from.x = 0;
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}
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draw_string(font, draw_from + Vector2(2, 2), text, HALIGN_LEFT, size.width, font_size, Color(0, 0, 0, 0.5));
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draw_string(font, draw_from - Vector2(2, 2), text, HALIGN_LEFT, size.width, font_size, Color(0, 0, 0, 0.5));
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draw_string(font, draw_from, text, HALIGN_LEFT, size.width, font_size, Color(1, 1, 1, 1));
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}
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}
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void TextureEditor::_texture_changed() {
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if (!is_visible()) {
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return;
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}
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update();
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}
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void TextureEditor::edit(Ref<Texture2D> p_texture) {
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if (!texture.is_null()) {
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texture->disconnect("changed", callable_mp(this, &TextureEditor::_texture_changed));
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}
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texture = p_texture;
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if (!texture.is_null()) {
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texture->connect("changed", callable_mp(this, &TextureEditor::_texture_changed));
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update();
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} else {
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hide();
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}
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}
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void TextureEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input);
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}
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TextureEditor::TextureEditor() {
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set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
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set_custom_minimum_size(Size2(1, 150));
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}
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TextureEditor::~TextureEditor() {
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if (!texture.is_null()) {
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texture->disconnect("changed", callable_mp(this, &TextureEditor::_texture_changed));
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}
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}
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//
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bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
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return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
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}
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void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
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Texture2D *texture = Object::cast_to<Texture2D>(p_object);
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if (!texture) {
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return;
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}
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Ref<Texture2D> m(texture);
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TextureEditor *editor = memnew(TextureEditor);
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editor->edit(m);
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add_custom_control(editor);
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}
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TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
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Ref<EditorInspectorPluginTexture> plugin;
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plugin.instance();
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add_inspector_plugin(plugin);
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}
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