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godot
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Rémi Verschelde
4f7bfacfcd
Merge pull request
#62478
from BastiaanOlij/split_effects_20220628
2022-07-22 23:44:52 +02:00
..
effects
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
environment
Fix various typos not caught by codespell
2022-07-21 07:38:23 -04:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
fsr_upscale.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
scene_forward_clustered.glsl
Merge pull request
#61221
from BastiaanOlij/split_gi_effects
2022-06-23 12:28:10 +02:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
scene_forward_mobile_inc.glsl
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
scene_forward_mobile.glsl
Workaround MoltenVK shader conversion error
2022-06-22 11:58:50 +02:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
skeleton.glsl
sky.glsl
sort.glsl
subsurface_scattering.glsl
taa_resolve.glsl
Fix various typos not caught by codespell
2022-07-21 07:38:23 -04:00
volumetric_fog_process.glsl
Consider uniform writability part of the interface of the set
2022-06-27 21:56:18 +02:00
volumetric_fog.glsl