godot/servers
reduz 8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
..
audio Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
camera
physics_2d Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
physics_3d Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
rendering Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
xr
audio_server.cpp Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp
camera_server.h
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_2d.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_3d.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_3d.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
register_server_types.cpp Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
register_server_types.h
rendering_server.cpp Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
rendering_server.h Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp
xr_server.h