godot/servers/rendering/renderer_rd
clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
..
effects Fix uniform buffer being created every frame is SSAO and SSIL half_size is different 2022-09-13 17:49:32 +10:00
environment Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
forward_clustered Merge pull request #65594 from clayjohn/SSR-dialectric 2022-09-12 14:23:04 +02:00
forward_mobile Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
shaders Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
storage_rd Fix uniform buffer being created every frame is SSAO and SSIL half_size is different 2022-09-13 17:49:32 +10:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
renderer_canvas_render_rd.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
renderer_compositor_rd.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Properly scale SSR reflection based on metallic value for dielectric materials 2022-09-09 16:52:02 -07:00
renderer_scene_render_rd.h Properly scale SSR reflection based on metallic value for dielectric materials 2022-09-09 16:52:02 -07:00
SCsub
shader_rd.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00