godot/servers
Rémi Verschelde 7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
..
audio Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
physics Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
physics_2d Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
visual Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
audio_server.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
audio_server.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
physics_2d_server.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
physics_2d_server.h Type renames: 2017-01-11 00:52:51 -03:00
physics_server.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
physics_server.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
register_server_types.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
register_server_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub
server_wrap_mt_common.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server.cpp Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
visual_server.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00