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746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
116 lines
4.5 KiB
C++
116 lines
4.5 KiB
C++
/*************************************************************************/
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/* text_control_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEXT_CONTROL_EDITOR_PLUGIN_H
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#define TEXT_CONTROL_EDITOR_PLUGIN_H
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup_menu.h"
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/*************************************************************************/
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class TextControlEditor : public HBoxContainer {
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GDCLASS(TextControlEditor, HBoxContainer);
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enum FontInfoID {
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FONT_INFO_THEME_DEFAULT = 0,
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FONT_INFO_USER_CUSTOM = 1,
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FONT_INFO_ID = 100,
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};
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HashMap<String, HashMap<String, String>> fonts;
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OptionButton *font_list = nullptr;
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SpinBox *font_size_list = nullptr;
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OptionButton *font_style_list = nullptr;
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ColorPickerButton *font_color_picker = nullptr;
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SpinBox *outline_size_list = nullptr;
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ColorPickerButton *outline_color_picker = nullptr;
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Button *clear_formatting = nullptr;
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Vector<Control *> edited_controls;
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Ref<Font> custom_font;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _find_resources(EditorFileSystemDirectory *p_dir);
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void _reload_fonts(const String &p_path);
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void _update_fonts_menu();
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void _update_styles_menu();
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void _update_control();
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void _font_selected(int p_id);
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void _font_style_selected(int p_id);
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void _set_font();
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void _font_size_selected(double p_size);
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void _outline_size_selected(double p_size);
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void _font_color_changed(const Color &p_color);
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void _outline_color_changed(const Color &p_color);
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void _clear_formatting();
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public:
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void edit(Object *p_object);
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bool handles(Object *p_object) const;
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TextControlEditor();
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};
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/*************************************************************************/
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class TextControlEditorPlugin : public EditorPlugin {
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GDCLASS(TextControlEditorPlugin, EditorPlugin);
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TextControlEditor *text_ctl_editor = nullptr;
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public:
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virtual String get_name() const override { return "TextControlFontEditor"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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TextControlEditorPlugin();
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};
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#endif // TEXT_CONTROL_EDITOR_PLUGIN_H
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