godot/servers/rendering/renderer_rd
2021-10-30 13:34:39 -04:00
..
forward_clustered Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
forward_mobile Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
shaders Fix instance index in forward clustered shader 2021-10-30 02:53:09 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
effects_rd.cpp Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius 2021-10-07 08:04:17 +02:00
effects_rd.h
pipeline_cache_rd.cpp Fix wireframe render mode 2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h
renderer_scene_environment_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_environment_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_gi_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.cpp Fix error spammed to output if FogVolume is setted to scene 2021-10-29 23:24:01 +03:00
renderer_scene_render_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_sky_rd.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_sky_rd.h
renderer_storage_rd.cpp Don't use Texture image caches if they are rendered to 2021-10-30 13:34:39 -04:00
renderer_storage_rd.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
SCsub
shader_compiler_rd.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
shader_compiler_rd.h Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_rd.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader_rd.h Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00