Go to file
Maxim Lebedev 8f6b5ffdc7 Morphological and stylistic corrections in ru.po
I just corrected a small errors and has added missed signs.
2016-06-01 04:47:55 +06:00
bin
core Make Color.{rgba}8 return int instead float 2016-05-31 20:50:19 +02:00
demos Switched the space shooter demo from none fixed process to fixed process 2016-05-31 07:33:25 +02:00
doc classref: Area documentation 2016-05-31 21:17:35 +02:00
drivers DPI Detection support 2016-05-29 13:40:21 -03:00
main -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
modules
platform Implemented file drop support in OSX 2016-05-31 01:27:48 -03:00
scene Merge pull request #4916 from Paulb23/current_line_highlighting 2016-05-31 07:35:27 +02:00
servers
tools Morphological and stylistic corrections in ru.po 2016-06-01 04:47:55 +06:00
.editorconfig
.gitattributes GH Linguist: Ignore drivers/* 2016-05-30 18:41:32 +02:00
.gitignore
.travis.yml
CONTRIBUTING.md
icon.png
icon.svg
ISSUE_TEMPLATE
LICENSE.md
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
README.md
SConstruct
version.py

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status Code Triagers Badge