godot/modules/bullet
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
doc_classes Update docs to version 4.0 2020-01-31 17:15:41 -08:00
area_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
area_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
bullet_physics_server.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
bullet_types_converter.cpp
bullet_types_converter.h
bullet_utilities.h
collision_object_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
collision_object_bullet.h
cone_twist_joint_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
cone_twist_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
generic_6dof_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
godot_result_callbacks.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
hinge_joint_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
hinge_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
joint_bullet.cpp
joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
pin_joint_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
pin_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
register_types.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
register_types.h
rid_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rigid_body_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
rigid_body_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shape_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
slider_joint_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
soft_body_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
soft_body_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
space_bullet.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
space_bullet.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00