godot/platform/iphone
K. S. Ernest (iFire) Lee 8f0c056431 Fix specific warnings issues by Clang
Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
..
api
export Fix specific warnings issues by Clang 2021-10-14 14:14:26 -07:00
app_delegate.h
app_delegate.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
detect.py SCons: Add DEV_ENABLED defines for target=debug builds 2021-10-14 12:01:28 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_iphone.h Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
display_server_iphone.mm
godot_app_delegate.h
godot_app_delegate.m
godot_iphone.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
godot_view_gesture_recognizer.h
godot_view_gesture_recognizer.mm
godot_view_renderer.h
godot_view_renderer.mm
godot_view.h
godot_view.mm
ios.h
ios.mm
joypad_iphone.h
joypad_iphone.mm
keyboard_input_view.h
keyboard_input_view.mm
logo.png
main.m Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
os_iphone.h Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
os_iphone.mm Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
platform_config.h
SCsub
view_controller.h
view_controller.mm
vulkan_context_iphone.h
vulkan_context_iphone.mm Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00