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area_2d_sw.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
area_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
area_pair_2d_sw.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
area_pair_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
body_2d_sw.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
body_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
body_pair_2d_sw.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
body_pair_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
broad_phase_2d_basic.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
broad_phase_2d_basic.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
broad_phase_2d_hash_grid.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
broad_phase_2d_hash_grid.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
broad_phase_2d_sw.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
broad_phase_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_object_2d_sw.cpp
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Fix 2d collision body update on shape remove
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2018-02-18 20:46:37 +00:00 |
collision_object_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_solver_2d_sat.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_solver_2d_sat.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_solver_2d_sw.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
collision_solver_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
constraint_2d_sw.h
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
joints_2d_sw.cpp
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Bring back Vector2.cross()
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2018-03-07 21:10:31 +01:00 |
joints_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
physics_2d_server_sw.cpp
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
physics_2d_server_sw.h
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
physics_2d_server_wrap_mt.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
physics_2d_server_wrap_mt.h
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
SCsub
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shape_2d_sw.cpp
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Merge pull request #16530 from AndreaCatania/rays
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2018-02-19 22:15:49 +01:00 |
shape_2d_sw.h
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
space_2d_sw.cpp
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
space_2d_sw.h
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
step_2d_sw.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
step_2d_sw.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |