godot/modules/mono
Ignacio Etcheverry c78c38d817 Mono: Lazily load scripts metadata file
- Only load the scripts metadata file when it's really needed. This way we avoid false errors, when there is no C# project,  about missing scripts metadata file.

(cherry picked from commit 791e1294c3)
2019-11-12 11:12:49 +01:00
..
doc_classes doc: Sync classref with current source 2019-04-25 14:00:31 +02:00
editor Mono: Lazily load scripts metadata file 2019-11-12 11:12:49 +01:00
glue C#: Fix Color.ToHtml() 2019-11-08 15:48:19 +01:00
mono_gd Mono: Lazily load scripts metadata file 2019-11-12 11:12:49 +01:00
utils Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-20 20:13:07 +02:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-11-08 15:48:18 +01:00
config.py Remove unused imports 2019-04-20 20:15:44 +02:00
csharp_script.cpp Mono: Lazily load scripts metadata file 2019-11-12 11:12:49 +01:00
csharp_script.h Mono: Lazily load scripts metadata file 2019-11-12 11:12:49 +01:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
mono_reg_utils.py Mono: Buildsystem support for finding MSBuild from VS2019 2019-04-06 21:20:19 +02:00
register_types.cpp
register_types.h
SCsub Remove unused imports 2019-04-20 20:15:44 +02:00
signal_awaiter_utils.cpp
signal_awaiter_utils.h
tls_configure.py