godot/servers/rendering/renderer_rd
Rémi Verschelde 8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
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forward_clustered Merge pull request #49063 from Calinou/remove-16x-msaa 2021-09-13 17:34:04 +02:00
forward_mobile Merge pull request #49063 from Calinou/remove-16x-msaa 2021-09-13 17:34:04 +02:00
shaders Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix 2021-09-13 11:44:42 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Merge pull request #50883 from BastiaanOlij/mobile_hdr 2021-08-26 11:23:22 +10:00
effects_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material 2021-09-12 01:00:30 +02:00
renderer_canvas_render_rd.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_compositor_rd.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp Use the Light3D Indirect Energy property in SDFGI 2021-08-30 14:53:03 +02:00
renderer_scene_gi_rd.h Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
renderer_scene_render_rd.cpp Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
renderer_scene_render_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_scene_sky_rd.cpp Merge pull request #51873 from Chaosus/fix_uniform_error_spam 2021-08-31 11:28:48 -07:00
renderer_scene_sky_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp Merge pull request #51873 from Chaosus/fix_uniform_error_spam 2021-08-31 11:28:48 -07:00
renderer_storage_rd.h Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
SCsub
shader_compiler_rd.cpp Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
shader_compiler_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
shader_rd.cpp Fixes to mobile renderer 2021-08-17 13:52:06 -03:00
shader_rd.h