godot/modules/opensimplex
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
..
doc_classes Optimize data format for OpenSimplex images 2021-01-06 19:01:21 -08:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
config.py
noise_texture.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
noise_texture.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
open_simplex_noise.cpp Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
open_simplex_noise.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00