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Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile(). |
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ios_xcode | ||
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osx_template.app/Contents | ||
osx_tools.app/Contents | ||
uwp_template | ||
project_icon.svg |