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Rémi Verschelde 8e6768c963 Merge pull request #10202 from neikeq/how-do-you-turn-this-on
Improves method bind's detecting of signarute types
2017-08-11 10:29:41 +02:00
core Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
doc Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
drivers -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
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main Restored black bars and custom images instead of black bars, closes #1571 2017-08-07 18:09:13 -03:00
misc Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
modules Merge pull request #10202 from neikeq/how-do-you-turn-this-on 2017-08-11 10:29:41 +02:00
platform Removes type information from method binds 2017-08-10 07:17:50 +02:00
scene Merge pull request #10202 from neikeq/how-do-you-turn-this-on 2017-08-11 10:29:41 +02:00
servers Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
thirdparty -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
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methods.py -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
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version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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