mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
967bfb0c4a
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
60 lines
2.0 KiB
XML
60 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PinJoint" inherits="Joint" category="Core" version="3.0-alpha">
|
|
<brief_description>
|
|
Pin Joint for 3D Shapes.
|
|
</brief_description>
|
|
<description>
|
|
Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_param" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="param" type="int" enum="PinJoint.Param">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_param">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="param" type="int" enum="PinJoint.Param">
|
|
</argument>
|
|
<argument index="1" name="value" type="float">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="params/bias" type="float" setter="set_param" getter="get_param">
|
|
The force with wich the pinned objects stay in positional relation to each other.
|
|
The higher, the stronger.
|
|
</member>
|
|
<member name="params/damping" type="float" setter="set_param" getter="get_param">
|
|
The force with wich the pinned objects stay in velocity relation to each other.
|
|
The higher, the stronger.
|
|
</member>
|
|
<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
|
|
If above 0, this value is the maximum value for an impulse that this Joint produces.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="PARAM_BIAS" value="0">
|
|
The force with wich the pinned objects stay in positional relation to each other.
|
|
The higher, the stronger.
|
|
</constant>
|
|
<constant name="PARAM_DAMPING" value="1">
|
|
The force with wich the pinned objects stay in velocity relation to each other.
|
|
The higher, the stronger.
|
|
</constant>
|
|
<constant name="PARAM_IMPULSE_CLAMP" value="2">
|
|
If above 0, this value is the maximum value for an impulse that this Joint produces.
|
|
</constant>
|
|
</constants>
|
|
</class>
|