mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
3312d0a87b
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix |
||
---|---|---|
.. | ||
render_forward_clustered.cpp | ||
render_forward_clustered.h | ||
scene_shader_forward_clustered.cpp | ||
scene_shader_forward_clustered.h | ||
SCsub |