godot/scene/resources
Hugo Locurcio 8e3f71d750
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
..
default_theme Better port handling connection for GraphEdit 2021-08-12 09:09:24 +03:00
animation.cpp Some work on double support 2021-08-09 17:43:48 -05:00
animation.h Some work on double support 2021-08-09 17:43:48 -05:00
audio_stream_sample.cpp Invert how global_rate_scale value works, and rename it to playback_speed_scale 2021-08-07 12:32:42 -03:00
audio_stream_sample.h
bit_map.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
bit_map.h
box_shape_3d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
box_shape_3d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
camera_effects.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
camera_effects.h
canvas_item_material.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
canvas_item_material.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
capsule_shape_2d.cpp Improve CapsuleShape2D size clamping 2021-08-11 21:39:18 +02:00
capsule_shape_2d.h Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
capsule_shape_3d.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Some work on double support 2021-08-09 17:43:48 -05:00
curve.h Some work on double support 2021-08-09 17:43:48 -05:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Validates set_sdfgi_cascades argument range 2021-08-02 23:50:59 +08:00
environment.h
font.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
font.h
gradient.cpp
gradient.h
height_map_shape_3d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
height_map_shape_3d.h Some work on double support 2021-08-09 17:43:48 -05:00
immediate_mesh.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
immediate_mesh.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
material.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
material.h Merge pull request #50193 from reduz/fix-command-queue-crash 2021-07-07 16:36:13 +02:00
mesh_data_tool.cpp Some work on double support 2021-08-09 17:43:48 -05:00
mesh_data_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
mesh_library.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
mesh_library.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh.cpp Enclose unused components in DISABLE_DEPRECATED 2021-08-10 00:54:24 -04:00
mesh.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
multimesh.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
navigation_mesh.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
navigation_mesh.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
packed_scene.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
packed_scene.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
particles_material.cpp Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
particles_material.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Some work on double support 2021-08-09 17:43:48 -05:00
polygon_path_finder.h
primitive_meshes.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
primitive_meshes.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
rectangle_shape_2d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
resource_format_text.cpp Assign embedded text resource path earlier to prevent error on embedded scripts. 2021-08-10 05:42:35 +01:00
resource_format_text.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Preserve original name in shader params cache 2021-08-05 18:31:08 -05:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
skeleton_modification_2d_ccdik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d.cpp Fixed crash on calling set_editor_draw without properly setup 2021-06-12 21:30:36 +02:00
skeleton_modification_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.cpp Validate parameter of SkeletonModificationStack2D::add_modification 2021-06-13 14:07:01 +08:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skin.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
sky_material.cpp Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
sky_material.h Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
sprite_frames.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
style_box.cpp Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
style_box.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
surface_tool.cpp Fix crash when number of indices to optimize is not a multiple of 3 2021-08-02 23:07:18 +08:00
surface_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
syntax_highlighter.h
text_file.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
text_file.h
text_line.cpp Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_line.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_paragraph.cpp Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_paragraph.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
texture.cpp Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
texture.h Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
theme.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
theme.h Add type variations to Theme 2021-07-13 02:26:28 +03:00
tile_set.cpp Merge pull request #51185 from timothyqiu/tile-data-enum-range 2021-08-02 17:20:44 +02:00
tile_set.h Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
video_stream.h
visual_shader_nodes.cpp Merge pull request #50114 from Chaosus/vs_constants 2021-08-13 14:45:13 +02:00
visual_shader_nodes.h Changed TransformMult node to TransformOp in visual shaders 2021-08-11 22:05:04 +03:00
visual_shader_particle_nodes.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
visual_shader_particle_nodes.h Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
visual_shader_sdf_nodes.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
visual_shader.cpp Fix printing error about unsupported modifier on TransformUniform 2021-08-12 19:40:45 +03:00
visual_shader.h Makes dictionary instead of string for visual shader version 2021-08-02 21:34:19 +03:00
world_2d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_3d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_margin_shape_2d.cpp Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
world_margin_shape_2d.h Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h