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0e4a4e3c4d
• Implement caching via SCons arguments, rather than environment variables
62 lines
1.7 KiB
YAML
62 lines
1.7 KiB
YAML
name: 🪲 Godot CPP
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on:
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workflow_call:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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# Used for the godot-cpp checkout.
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GODOT_CPP_BRANCH: 4.3
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concurrency:
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group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-cpp-tests
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cancel-in-progress: true
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jobs:
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godot-cpp-tests:
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runs-on: ubuntu-24.04
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name: Build and test Godot CPP
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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sparse-checkout: .github
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- name: Checkout godot-cpp
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uses: actions/checkout@v4
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with:
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submodules: recursive
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repository: godotengine/godot-cpp
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ref: ${{ env.GODOT_CPP_BRANCH }}
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path: godot-cpp
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- name: Setup Python and SCons
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uses: ./.github/actions/godot-deps
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- name: Setup GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Download GDExtension interface and API dump
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uses: ./.github/actions/download-artifact
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with:
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name: godot-api-dump
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path: ./godot-cpp/gdextension
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# TODO: Enable caching when godot-cpp has proper cache limiting.
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# - name: Restore Godot build cache
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# uses: ./.github/actions/godot-cache-restore
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# with:
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# cache-name: godot-cpp
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# continue-on-error: true
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- name: Build godot-cpp test extension
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run: scons --directory=./godot-cpp/test target=template_debug dev_build=yes verbose=yes
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# - name: Save Godot build cache
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# uses: ./.github/actions/godot-cache-save
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# with:
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# cache-name: godot-cpp
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# continue-on-error: true
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