mirror of
https://github.com/godotengine/godot.git
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128 lines
4.3 KiB
YAML
128 lines
4.3 KiB
YAML
name: 🏁 Windows Builds
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on:
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workflow_call:
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes strict_checks=yes "angle_libs=${{ github.workspace }}/"
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SCONS_CACHE_MSVC_CONFIG: true
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concurrency:
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group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-windows
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cancel-in-progress: true
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jobs:
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build-windows:
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# Windows 10 with latest image
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runs-on: windows-latest
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor (target=editor, tests=yes)
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cache-name: windows-editor
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target: editor
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tests: true
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# Skip debug symbols, they're way too big with MSVC.
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sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
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bin: ./bin/godot.windows.editor.x86_64.exe
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compiler: msvc
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- name: Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
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cache-name: windows-editor-clang
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target: editor
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tests: true
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sconsflags: debug_symbols=no windows_subsystem=console use_llvm=yes
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bin: ./bin/godot.windows.editor.x86_64.llvm.exe
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compiler: clang
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- name: Template (target=template_release, tests=yes)
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cache-name: windows-template
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target: template_release
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tests: true
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sconsflags: debug_symbols=no
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bin: ./bin/godot.windows.template_release.x86_64.console.exe
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compiler: msvc
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- name: Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
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cache-name: windows-template-gcc
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# MinGW takes MUCH longer to compile; save time by only targeting Template.
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target: template_release
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tests: true
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sconsflags: debug_symbols=no use_mingw=yes
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bin: ./bin/godot.windows.template_release.x86_64.console.exe
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compiler: gcc
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Setup Python and SCons
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uses: ./.github/actions/godot-deps
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- name: Download Direct3D 12 SDK components
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run: python ./misc/scripts/install_d3d12_sdk_windows.py
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- name: Download pre-built ANGLE static libraries
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uses: dsaltares/fetch-gh-release-asset@1.1.2
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with:
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repo: godotengine/godot-angle-static
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version: tags/chromium/6601.2
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file: godot-angle-static-x86_64-${{ matrix.compiler == 'gcc' && 'gcc' || 'msvc' }}-release.zip
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target: angle/angle.zip
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- name: Extract pre-built ANGLE static libraries
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run: Expand-Archive -Force angle/angle.zip ${{ github.workspace }}/
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- name: Setup MSVC problem matcher
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if: matrix.compiler == 'msvc'
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uses: ammaraskar/msvc-problem-matcher@master
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- name: Setup GCC problem matcher
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if: matrix.compiler != 'msvc'
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
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platform: windows
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Prepare artifact
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if: matrix.compiler == 'msvc'
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run: |
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Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
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- name: Upload artifact
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if: matrix.compiler == 'msvc'
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uses: ./.github/actions/upload-artifact
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with:
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name: ${{ matrix.cache-name }}
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- name: Unit tests
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if: matrix.tests
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run: |
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${{ matrix.bin }} --version
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${{ matrix.bin }} --help
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${{ matrix.bin }} --test --force-colors
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