godot/editor/plugins/abstract_polygon_2d_editor.cpp
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00

777 lines
24 KiB
C++

/**************************************************************************/
/* abstract_polygon_2d_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "abstract_polygon_2d_editor.h"
#include "canvas_item_editor_plugin.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
}
bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
return !(*this == p_vertex);
}
bool AbstractPolygon2DEditor::Vertex::valid() const {
return vertex >= 0;
}
bool AbstractPolygon2DEditor::_is_empty() const {
if (!_get_node()) {
return true;
}
const int n = _get_polygon_count();
for (int i = 0; i < n; i++) {
Vector<Vector2> vertices = _get_polygon(i);
if (vertices.size() != 0) {
return false;
}
}
return true;
}
bool AbstractPolygon2DEditor::_is_line() const {
return false;
}
bool AbstractPolygon2DEditor::_has_uv() const {
return false;
}
int AbstractPolygon2DEditor::_get_polygon_count() const {
return 1;
}
Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
return _get_node()->get("polygon");
}
void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
_get_node()->set("polygon", p_polygon);
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Node2D *node = _get_node();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(node, "set_polygon", p_polygon);
undo_redo->add_undo_method(node, "set_polygon", p_previous);
}
Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
return Vector2(0, 0);
}
void AbstractPolygon2DEditor::_commit_action() {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
undo_redo->commit_action();
}
void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
_action_set_polygon(0, p_polygon);
}
void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
_action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
_action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
}
bool AbstractPolygon2DEditor::_has_resource() const {
return true;
}
void AbstractPolygon2DEditor::_create_resource() {
}
void AbstractPolygon2DEditor::_menu_option(int p_option) {
switch (p_option) {
case MODE_CREATE: {
mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
button_delete->set_pressed(false);
} break;
case MODE_EDIT: {
_wip_close();
mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
button_delete->set_pressed(false);
} break;
case MODE_DELETE: {
_wip_close();
mode = MODE_DELETE;
button_create->set_pressed(false);
button_edit->set_pressed(false);
button_delete->set_pressed(true);
} break;
}
}
void AbstractPolygon2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
button_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
} break;
case NOTIFICATION_READY: {
disable_polygon_editing(false, String());
button_edit->set_pressed(true);
get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
create_resource->connect("confirmed", callable_mp(this, &AbstractPolygon2DEditor::_create_resource));
} break;
}
}
void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
if (p_node == _get_node()) {
edit(nullptr);
hide();
canvas_item_editor->update_viewport();
}
}
void AbstractPolygon2DEditor::_wip_changed() {
if (wip_active && _is_line()) {
_set_polygon(0, wip);
}
}
void AbstractPolygon2DEditor::_wip_cancel() {
wip.clear();
wip_active = false;
edited_point = PosVertex();
hover_point = Vertex();
selected_point = Vertex();
canvas_item_editor->update_viewport();
}
void AbstractPolygon2DEditor::_wip_close() {
if (!wip_active) {
return;
}
if (_is_line()) {
_set_polygon(0, wip);
} else if (wip.size() >= (_is_line() ? 2 : 3)) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Create Polygon"));
_action_add_polygon(wip);
if (_has_uv()) {
undo_redo->add_do_method(_get_node(), "set_uv", Vector<Vector2>());
undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
}
_commit_action();
} else {
return;
}
mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
button_delete->set_pressed(false);
wip.clear();
wip_active = false;
edited_point = PosVertex();
hover_point = Vertex();
selected_point = Vertex();
}
void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, String p_reason) {
_polygon_editing_enabled = !p_disable;
button_create->set_disabled(p_disable);
button_edit->set_disabled(p_disable);
button_delete->set_disabled(p_disable);
if (p_disable) {
button_create->set_tooltip_text(p_reason);
button_edit->set_tooltip_text(p_reason);
button_delete->set_tooltip_text(p_reason);
} else {
button_create->set_tooltip_text(TTR("Create points."));
button_edit->set_tooltip_text(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
button_delete->set_tooltip_text(TTR("Erase points."));
}
}
bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (!_get_node() || !_polygon_editing_enabled) {
return false;
}
if (!_get_node()->is_visible_in_tree()) {
return false;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) {
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
create_resource->popup_centered();
}
return (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT);
}
CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
if (tool != CanvasItemEditor::TOOL_SELECT) {
return false;
}
if (mb.is_valid()) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
Vector2 gpoint = mb->get_position();
Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
return false;
}
const PosVertex insert = closest_edge_point(gpoint);
if (insert.valid()) {
Vector<Vector2> vertices = _get_polygon(insert.polygon);
if (vertices.size() < (_is_line() ? 2 : 3)) {
vertices.push_back(cpoint);
undo_redo->create_action(TTR("Edit Polygon"));
selected_point = Vertex(insert.polygon, vertices.size());
_action_set_polygon(insert.polygon, vertices);
_commit_action();
return true;
} else {
edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
vertices.insert(edited_point.vertex, edited_point.pos);
pre_move_edit = vertices;
selected_point = Vertex(edited_point.polygon, edited_point.vertex);
edge_point = PosVertex();
undo_redo->create_action(TTR("Insert Point"));
_action_set_polygon(insert.polygon, vertices);
_commit_action();
return true;
}
} else {
//look for points to move
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
pre_move_edit = _get_polygon(closest.polygon);
edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
selected_point = closest;
edge_point = PosVertex();
canvas_item_editor->update_viewport();
return true;
} else {
selected_point = Vertex();
}
}
} else {
if (edited_point.valid()) {
//apply
Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
undo_redo->create_action(TTR("Edit Polygon"));
_action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
_commit_action();
edited_point = PosVertex();
return true;
}
}
} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && !edited_point.valid()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
remove_point(closest);
return true;
}
}
} else if (mode == MODE_DELETE) {
if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
remove_point(closest);
return true;
}
}
}
if (mode == MODE_CREATE) {
if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
if (_is_line()) {
// for lines, we don't have a wip mode, and we can undo each single add point.
Vector<Vector2> vertices = _get_polygon(0);
vertices.push_back(cpoint);
undo_redo->create_action(TTR("Insert Point"));
_action_set_polygon(0, vertices);
_commit_action();
return true;
} else if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
wip_active = true;
_wip_changed();
edited_point = PosVertex(-1, 1, cpoint);
canvas_item_editor->update_viewport();
hover_point = Vertex();
selected_point = Vertex(0);
edge_point = PosVertex();
return true;
} else {
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(xform.xform(cpoint)) < grab_threshold) {
//wip closed
_wip_close();
return true;
} else {
//add wip point
wip.push_back(cpoint);
_wip_changed();
edited_point = PosVertex(-1, wip.size(), cpoint);
selected_point = Vertex(wip.size() - 1);
canvas_item_editor->update_viewport();
return true;
}
}
} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
_wip_cancel();
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
Vector2 gpoint = mm->get_position();
if (edited_point.valid() && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
if (mode == MODE_EDIT && mm->is_shift_pressed()) {
Vector2 old_point = pre_move_edit.get(selected_point.vertex);
if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
cpoint.y = old_point.y;
} else {
cpoint.x = old_point.x;
}
}
edited_point = PosVertex(edited_point, cpoint);
if (!wip_active) {
Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
vertices.write[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
_set_polygon(edited_point.polygon, vertices);
}
canvas_item_editor->update_viewport();
} else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
const PosVertex onEdgeVertex = closest_edge_point(gpoint);
if (onEdgeVertex.valid()) {
hover_point = Vertex();
edge_point = onEdgeVertex;
canvas_item_editor->update_viewport();
} else {
if (edge_point.valid()) {
edge_point = PosVertex();
canvas_item_editor->update_viewport();
}
const PosVertex new_hover_point = closest_point(gpoint);
if (hover_point != new_hover_point) {
hover_point = new_hover_point;
canvas_item_editor->update_viewport();
}
}
}
}
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
if (k->get_keycode() == Key::KEY_DELETE || k->get_keycode() == Key::BACKSPACE) {
if (wip_active && selected_point.polygon == -1) {
if (wip.size() > selected_point.vertex) {
wip.remove_at(selected_point.vertex);
_wip_changed();
selected_point = wip.size() - 1;
canvas_item_editor->update_viewport();
return true;
}
} else {
const Vertex active_point = get_active_point();
if (active_point.valid()) {
remove_point(active_point);
return true;
}
}
} else if (wip_active && k->get_keycode() == Key::ENTER) {
_wip_close();
} else if (wip_active && k->get_keycode() == Key::ESCAPE) {
_wip_cancel();
}
}
return false;
}
void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
if (!_get_node()) {
return;
}
if (!_get_node()->is_visible_in_tree()) {
return;
}
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
// All polygon points are sharp, so use the sharp handle icon
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
const Vertex active_point = get_active_point();
const int n_polygons = _get_polygon_count();
const bool is_closed = !_is_line();
for (int j = -1; j < n_polygons; j++) {
if (wip_active && wip_destructive && j != -1) {
continue;
}
Vector<Vector2> points;
Vector2 offset;
if (wip_active && j == edited_point.polygon) {
points = Variant(wip);
offset = Vector2(0, 0);
} else {
if (j == -1) {
continue;
}
points = _get_polygon(j);
offset = _get_offset(j);
}
if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
const int n = pre_move_edit.size();
for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
Vector2 p, p2;
p = pre_move_edit[i] + offset;
p2 = pre_move_edit[(i + 1) % n] + offset;
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
}
}
const int n_points = points.size();
const Color col = Color(1, 0.3, 0.1, 0.8);
for (int i = 0; i < n_points; i++) {
const Vertex vertex(j, i);
const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
const Vector2 point = xform.xform(p);
if (is_closed || i < n_points - 1) {
Vector2 p2;
if (j == edited_point.polygon &&
((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex))) {
p2 = edited_point.pos;
} else {
p2 = points[(i + 1) % n_points] + offset;
}
const Vector2 next_point = xform.xform(p2);
p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
}
}
for (int i = 0; i < n_points; i++) {
const Vertex vertex(j, i);
const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
const Vector2 point = xform.xform(p);
const Color overlay_modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, overlay_modulate);
if (vertex == hover_point) {
Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
int font_size = 1.3 * get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
String num = String::num(vertex.vertex);
Size2 num_size = font->get_string_size(num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
const float outline_size = 4;
Color font_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
Color outline_color = font_color.inverted();
p_overlay->draw_string_outline(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
p_overlay->draw_string(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
}
}
}
if (edge_point.valid()) {
Ref<Texture2D> add_handle = get_theme_icon(SNAME("EditorHandleAdd"), SNAME("EditorIcons"));
p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
}
}
void AbstractPolygon2DEditor::edit(Node *p_polygon) {
if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
}
if (p_polygon) {
_set_node(p_polygon);
// Enable the pencil tool if the polygon is empty.
if (_is_empty()) {
_menu_option(MODE_CREATE);
} else {
_menu_option(MODE_EDIT);
}
wip.clear();
wip_active = false;
edited_point = PosVertex();
hover_point = Vertex();
selected_point = Vertex();
} else {
_set_node(nullptr);
}
canvas_item_editor->update_viewport();
}
void AbstractPolygon2DEditor::_bind_methods() {
}
void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
if (vertices.size() > (_is_line() ? 2 : 3)) {
vertices.remove_at(p_vertex.vertex);
undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
_action_set_polygon(p_vertex.polygon, vertices);
_commit_action();
} else {
undo_redo->create_action(TTR("Remove Polygon And Point"));
_action_remove_polygon(p_vertex.polygon);
_commit_action();
}
if (_is_empty()) {
_menu_option(MODE_CREATE);
}
hover_point = Vertex();
if (selected_point == p_vertex) {
selected_point = Vertex();
}
}
AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
return hover_point.valid() ? hover_point : selected_point;
}
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
const int n_polygons = _get_polygon_count();
const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
PosVertex closest;
real_t closest_dist = 1e10;
for (int j = 0; j < n_polygons; j++) {
Vector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
for (int i = 0; i < n_points; i++) {
Vector2 cp = xform.xform(points[i] + offset);
real_t d = cp.distance_to(p_pos);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest = PosVertex(j, i, cp);
}
}
}
return closest;
}
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
const real_t eps = grab_threshold * 2;
const real_t eps2 = eps * eps;
const int n_polygons = _get_polygon_count();
const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
PosVertex closest;
real_t closest_dist = 1e10;
for (int j = 0; j < n_polygons; j++) {
Vector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
const int n_segments = n_points - (_is_line() ? 1 : 0);
for (int i = 0; i < n_segments; i++) {
Vector2 segment[2] = { xform.xform(points[i] + offset),
xform.xform(points[(i + 1) % n_points] + offset) };
Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment);
if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2) {
continue; //not valid to reuse point
}
real_t d = cp.distance_to(p_pos);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest = PosVertex(j, i, cp);
}
}
}
return closest;
}
AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
edited_point = PosVertex();
wip_destructive = p_wip_destructive;
hover_point = Vertex();
selected_point = Vertex();
edge_point = PosVertex();
add_child(memnew(VSeparator));
button_create = memnew(Button);
button_create->set_flat(true);
add_child(button_create);
button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(Button);
button_edit->set_flat(true);
add_child(button_edit);
button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_delete = memnew(Button);
button_delete->set_flat(true);
add_child(button_delete);
button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_DELETE));
button_delete->set_toggle_mode(true);
create_resource = memnew(ConfirmationDialog);
add_child(create_resource);
create_resource->set_ok_button_text(TTR("Create"));
}
void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class(klass);
}
void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
polygon_editor->show();
} else {
polygon_editor->hide();
polygon_editor->edit(nullptr);
}
}
AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(AbstractPolygon2DEditor *p_polygon_editor, String p_class) :
polygon_editor(p_polygon_editor),
klass(p_class) {
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
polygon_editor->hide();
}
AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
}