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The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file. This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins. The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality: - `_supports_platform`: returns true if the plugin supports the given platform - `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin - `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies - `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin - `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest - `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest - `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest |
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.. | ||
editor_export_platform_pc.cpp | ||
editor_export_platform_pc.h | ||
editor_export_platform.cpp | ||
editor_export_platform.h | ||
editor_export_plugin.cpp | ||
editor_export_plugin.h | ||
editor_export_preset.cpp | ||
editor_export_preset.h | ||
editor_export_shared_object.h | ||
editor_export.cpp | ||
editor_export.h | ||
export_template_manager.cpp | ||
export_template_manager.h | ||
project_export.cpp | ||
project_export.h | ||
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