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Juan Linietsky 8df47f59d5 Merge pull request #1221 from wvdschel/patch-1
Cleaned up formatting in gd_compiler.h
2015-01-17 09:43:34 -03:00
bin -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
core fixes 2015-01-13 11:22:56 -03:00
demos -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
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modules Cleaned up formating in gd_compiler.h 2015-01-14 16:37:24 +01:00
platform Merge pull request #1223 from NateWardawg/master 2015-01-17 09:43:00 -03:00
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servers -fix shader param names broken issue on code completion 2015-01-14 09:05:33 -03:00
tools Merge pull request #1225 from marynate/PR-script-editor-close-tab 2015-01-17 09:42:06 -03:00
.gitignore fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
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GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced