godot/scene/2d
Hugo Locurcio 8df24835e0
Tweak particles animation offset property hint to allow more precise values
Values above 1.0 (or below 0.0) are no longer allowed, as these make
no visual difference whatsoever (and may cause particles not to appear
at all if looping is disabled).
2022-12-29 22:15:17 +01:00
..
animated_sprite_2d.cpp
animated_sprite_2d.h
area_2d.cpp
area_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Tweak particles animation offset property hint to allow more precise values 2022-12-29 22:15:17 +01:00
cpu_particles_2d.h
gpu_particles_2d.cpp
gpu_particles_2d.h
joint_2d.cpp Fix double get_singleton() 2022-12-20 14:26:15 -05:00
joint_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp Queue redraw when MultiMesh instance transform changes 2022-12-15 17:01:17 -08:00
multimesh_instance_2d.h
navigation_agent_2d.cpp Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x 2022-12-21 19:39:25 +01:00
navigation_agent_2d.h Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x 2022-12-21 19:39:25 +01:00
navigation_link_2d.cpp
navigation_link_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Fix typo and ensure backwards compatibility for changed property names 2022-12-20 09:57:54 +01:00
navigation_region_2d.h Fix typo and ensure backwards compatibility for changed property names 2022-12-20 09:57:54 +01:00
node_2d.cpp Restore 'rotation_degrees' properties. 2022-12-19 10:59:47 +01:00
node_2d.h Restore 'rotation_degrees' properties. 2022-12-19 10:59:47 +01:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp
physical_bone_2d.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp
shape_cast_2d.h
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp
sprite_2d.h
tile_map.cpp Use TileSet navigation layer layers when TileMap generates navigation polygons 2022-12-22 00:35:20 +04:00
tile_map.h
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h