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77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
#include "mesh_instance_2d.h"
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void MeshInstance2D::_notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW) {
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if (mesh.is_valid()) {
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draw_mesh(mesh, texture, normal_map);
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}
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}
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}
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void MeshInstance2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh);
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ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh);
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture);
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ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
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ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
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}
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void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
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mesh = p_mesh;
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update();
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}
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Ref<Mesh> MeshInstance2D::get_mesh() const {
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return mesh;
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}
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void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
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if (p_texture == texture)
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return;
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texture = p_texture;
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update();
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emit_signal("texture_changed");
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_change_notify("texture");
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}
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void MeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
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normal_map = p_texture;
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update();
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}
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Ref<Texture> MeshInstance2D::get_normal_map() const {
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return normal_map;
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}
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Ref<Texture> MeshInstance2D::get_texture() const {
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return texture;
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}
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Rect2 MeshInstance2D::_edit_get_rect() const {
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if (mesh.is_valid()) {
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AABB aabb = mesh->get_aabb();
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return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
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}
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return Node2D::_edit_get_rect();
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}
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MeshInstance2D::MeshInstance2D() {
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}
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