godot/servers
2020-02-11 12:05:03 +01:00
..
arvr
audio
camera Texture refactor 2020-02-11 11:53:26 +01:00
physics Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
physics_2d Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
visual Changed SDF processing to smooth out shadows. 2020-02-11 12:05:03 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
navigation_2d_server.cpp
navigation_2d_server.h
navigation_server.cpp
navigation_server.h
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
SCsub
server_wrap_mt_common.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server.cpp Better GIProbe quality settings. 2020-02-11 12:03:23 +01:00
visual_server.h AO support for GIProbe (right on time for Godot Sprint!) 2020-02-11 12:03:55 +01:00