godot/servers
2016-09-01 12:03:55 -03:00
..
audio Fix some warnings 2016-07-25 16:46:26 +02:00
physics Fix for incorrect velocity report due to a typo. 2016-07-24 12:53:07 +02:00
physics_2d -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
spatial_sound Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
spatial_sound_2d Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
visual More visual script improvements 2016-08-30 23:46:41 -03:00
audio_server.cpp set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
audio_server.h Fix some warnings 2016-07-25 16:46:26 +02:00
physics_2d_server.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_2d_server.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_server.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_server.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
register_server_types.cpp Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
register_server_types.h
SCsub
server_wrap_mt_common.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
spatial_sound_2d_server.cpp
spatial_sound_2d_server.h
spatial_sound_server.cpp
spatial_sound_server.h
visual_server.cpp draw_line: Properly bind antialiased argument 2016-08-31 08:57:21 +02:00
visual_server.h More visual script improvements 2016-08-30 23:46:41 -03:00