godot/scene
PouleyKetchoupp 8d9619ad46 Fix errors with invalid bone node path in Polygon2D
NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.

Fixed by saving bone paths as String properties instead of NodePath.

Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.
2021-11-03 08:28:32 -07:00
..
2d Fix errors with invalid bone node path in Polygon2D 2021-11-03 08:28:32 -07:00
3d Merge pull request #37880 from nekomatata/rigid-body-damping-override 2021-11-01 11:24:01 -07:00
animation Merge pull request #54391 from DavidSichma/doc_interpolate_value 2021-11-01 22:38:42 +01:00
audio Fix crash due to reentrancy in AudioStreamPlayer* finished signal. 2021-10-28 19:45:29 -07:00
debugger
gui Fix popup trying to emit a non existing signal when closed 2021-10-31 23:21:31 +01:00
main Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance 2021-11-01 21:01:44 +01:00
resources Merge pull request #54396 from groud/implement_terrain_other_brushes 2021-11-01 22:27:06 +01:00
register_scene_types.cpp Merge pull request #53234 from Geometror/gradient-texture-2d 2021-10-29 18:59:40 +03:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub