godot/scene
Rémi Verschelde 8d7f3d6bc9
Merge pull request #83437 from SaracenOne/multiplayer_authority_debug
Display multiplayer authority ID in remote debugger
2023-10-23 12:39:43 +02:00
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2d Fix bug where TileMap will not update material correct on assignment 2023-10-16 21:02:46 -07:00
3d Solve race condition between AThousandShips and Akien 2023-10-21 19:04:41 +02:00
animation Remove AnimationMixer bindings only bound in the editor 2023-10-16 17:56:14 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Display multiplayer authority ID in remote debugger 2023-10-22 14:23:15 +01:00
gui Merge pull request #83626 from YuriSizov/control-less-is-more-as-in-less-excessive-notifications-is-more-performance 2023-10-20 15:12:11 +02:00
main Allow normal maps on TileMaps that use texture padding 2023-10-18 14:55:44 +02:00
resources Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub