Go to file
Raul Santos 8d41b5a582
[.NET] Upgrade user project's TargetFramework to net8.0
- Upgrades the TFM for new created  projects to `net8.0`.
- Implements system to upgrade TFM for existing projects to `net8.0`.
2024-12-18 02:44:32 +01:00
.github .NET: Downgrade Microsoft.CodeAnalysis.CSharp to 4.8.0 for compat with SDK 8.0.1xy 2024-12-17 15:56:56 +01:00
core Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh 2024-12-17 20:41:12 +01:00
doc Merge pull request #100464 from bruvzg/start_drag_port 2024-12-18 00:39:56 +01:00
drivers Merge pull request #100302 from clayjohn/light2d-optimize 2024-12-17 22:59:54 +01:00
editor Merge pull request #100530 from KoBeWi/fix_hack…_with_a_hack😎 2024-12-17 23:00:20 +01:00
main Improve UID support for main scene 2024-12-16 19:58:16 +01:00
misc Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh 2024-12-17 20:41:12 +01:00
modules [.NET] Upgrade user project's TargetFramework to net8.0 2024-12-18 02:44:32 +01:00
platform Merge pull request #100464 from bruvzg/start_drag_port 2024-12-18 00:39:56 +01:00
scene Merge pull request #100422 from hpvb/from-the-depth-of-despair 2024-12-18 00:39:53 +01:00
servers Merge pull request #97571 from j20001970/camerafeed-virtual 2024-12-18 00:39:38 +01:00
tests Merge pull request #98504 from timothyqiu/test-keyevent-rtr 2024-12-17 16:18:46 +01:00
thirdparty
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py SCons: Fix minor show_progress issues 2024-12-17 09:27:32 -06:00
platform_methods.py
pyproject.toml
README.md
SConstruct Merge pull request #93479 from Repiteo/scons/better-colored-output 2024-12-17 16:18:41 +01:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs