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d692b7bdde
Replace two while loops with fposmodp. Document radial_initial_angle wrapping. Add testcases for set_radial_initial_angle()
93 lines
4.5 KiB
C++
93 lines
4.5 KiB
C++
/**************************************************************************/
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/* test_texture_progress_bar.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_TEXTURE_PROGRESS_BAR_H
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#define TEST_TEXTURE_PROGRESS_BAR_H
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#include "scene/gui/texture_progress_bar.h"
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#include "tests/test_macros.h"
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namespace TestTextureProgressBar {
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TEST_CASE("[SceneTree][TextureProgressBar]") {
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TextureProgressBar *texture_progress_bar = memnew(TextureProgressBar);
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SUBCASE("[TextureProgressBar] set_radial_initial_angle() should wrap angle between 0 and 360 degrees (inclusive).") {
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texture_progress_bar->set_radial_initial_angle(0.0);
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)0.0));
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texture_progress_bar->set_radial_initial_angle(360.0);
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)360.0));
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texture_progress_bar->set_radial_initial_angle(30.5);
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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texture_progress_bar->set_radial_initial_angle(-30.5);
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
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texture_progress_bar->set_radial_initial_angle(36000 + 30.5);
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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texture_progress_bar->set_radial_initial_angle(-(36000 + 30.5));
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
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}
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SUBCASE("[TextureProgressBar] set_radial_initial_angle() should not set non-finite values.") {
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texture_progress_bar->set_radial_initial_angle(30.5);
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ERR_PRINT_OFF;
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texture_progress_bar->set_radial_initial_angle(INFINITY);
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ERR_PRINT_ON;
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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ERR_PRINT_OFF;
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texture_progress_bar->set_radial_initial_angle(-INFINITY);
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ERR_PRINT_ON;
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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ERR_PRINT_OFF;
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texture_progress_bar->set_radial_initial_angle(NAN);
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ERR_PRINT_ON;
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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ERR_PRINT_OFF;
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texture_progress_bar->set_radial_initial_angle(-NAN);
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ERR_PRINT_ON;
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CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
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}
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memdelete(texture_progress_bar);
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}
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} // namespace TestTextureProgressBar
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#endif // TEST_TEXTURE_PROGRESS_BAR_H
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