godot/platform/javascript/SCsub
Leon Krause 504ffda8d7 Small refactoring in HTML5 build scripts
Drop logic for non-existent 'profile' target
2018-05-14 15:30:27 +02:00

38 lines
1.0 KiB
Python

#!/usr/bin/env python
Import('env')
javascript_files = [
'audio_driver_javascript.cpp',
'http_client_javascript.cpp',
'javascript_eval.cpp',
'javascript_main.cpp',
'os_javascript.cpp',
]
build = env.add_program(['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm'], javascript_files);
js, wasm = build
js_libraries = [
'http_request.js',
]
for lib in js_libraries:
env.Append(LINKFLAGS=['--js-library', env.File(lib).path])
env.Depends(build, js_libraries)
wrapper_start = env.File('pre.js')
wrapper_end = env.File('engine.js')
js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js')
zip_dir = env.Dir('#bin/.javascript_zip')
zip_files = env.InstallAs([
zip_dir.File('godot.js'),
zip_dir.File('godot.wasm'),
zip_dir.File('godot.html')
], [
js_wrapped,
wasm,
'#misc/dist/html/default.html'
])
env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET')