godot/platform/osx
Andreas Haas 8c886b9d7a
osx: Support gamepad input.
Fixes #3881

Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
2016-09-06 00:47:54 +02:00
..
export
audio_driver_osx.cpp
audio_driver_osx.h
context_gl_osx.cpp
context_gl_osx.h
detect.py osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
dir_access_osx.h
dir_access_osx.mm
godot_main_osx.mm
godot_osx.h
godot_osx.mm
joystick_osx.cpp osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
joystick_osx.h osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
logo.png
os_osx.h osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
os_osx.mm osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
platform_config.h
SCsub osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
sem_osx.cpp
sem_osx.h