godot/servers/visual
Aaron Franke 702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
..
rasterizer.cpp
rasterizer.h Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove 2019-04-30 18:33:34 +02:00
SCsub
shader_language.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
shader_language.h Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_types.cpp
shader_types.h
visual_server_canvas.cpp Don't try to statically allocate 2x 8193 pointers 2019-04-22 15:27:10 +02:00
visual_server_canvas.h Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
visual_server_globals.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
visual_server_globals.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Properly redraw if something animated is visible 2019-03-03 13:43:54 -03:00
visual_server_raster.h Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove 2019-04-30 18:33:34 +02:00
visual_server_scene.cpp Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
visual_server_scene.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
visual_server_viewport.cpp Added eye_height, changed description and fixed size of viewport issue 2019-04-10 01:11:17 +10:00
visual_server_viewport.h Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove 2019-04-30 18:33:34 +02:00