godot/doc/classes/InputEventShortcut.xml
Markus Sauermann 6d490ce8de Deprecate push_unhandled_input
The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.

Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventShortcut" inherits="InputEvent" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Represents a triggered keyboard [Shortcut].
</brief_description>
<description>
InputEventShortcut is a special event that can be received in [method Node._unhandled_key_input]. It is typically sent by the editor's Command Palette to trigger actions, but can also be sent manually using [method Viewport.push_input].
</description>
<tutorials>
</tutorials>
<members>
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
The [Shortcut] represented by this event. Its [method Shortcut.matches_event] method will always return [code]true[/code] for this event.
</member>
</members>
</class>