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1b3e483899
Co-authored by @Alex2782 for the Android bindings. Many thanks to the reviewers also. Co-authored-by: Alex <alex.hart.278@gmail.com>
141 lines
5.3 KiB
C++
141 lines
5.3 KiB
C++
/**************************************************************************/
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/* os_ios.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OS_IOS_H
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#define OS_IOS_H
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#ifdef IOS_ENABLED
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#import "ios.h"
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#import "joypad_ios.h"
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#import "drivers/coreaudio/audio_driver_coreaudio.h"
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#include "drivers/unix/os_unix.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/renderer_compositor.h"
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#if defined(RD_ENABLED)
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#include "servers/rendering/rendering_device.h"
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#if defined(VULKAN_ENABLED)
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#import "rendering_context_driver_vulkan_ios.h"
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#endif
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#endif
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class OS_IOS : public OS_Unix {
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private:
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static HashMap<String, void *> dynamic_symbol_lookup_table;
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friend void register_dynamic_symbol(char *name, void *address);
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AudioDriverCoreAudio audio_driver;
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iOS *ios = nullptr;
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JoypadIOS *joypad_ios = nullptr;
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MainLoop *main_loop = nullptr;
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virtual void initialize_core() override;
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virtual void initialize() override;
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virtual void initialize_joypads() override {
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}
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virtual void set_main_loop(MainLoop *p_main_loop) override;
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virtual MainLoop *get_main_loop() const override;
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virtual void delete_main_loop() override;
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virtual void finalize() override;
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bool is_focused = false;
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CGFloat _weight_to_ct(int p_weight) const;
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CGFloat _stretch_to_ct(int p_stretch) const;
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String _get_default_fontname(const String &p_font_name) const;
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static _FORCE_INLINE_ String get_framework_executable(const String &p_path);
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void deinitialize_modules();
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public:
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static OS_IOS *get_singleton();
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OS_IOS();
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~OS_IOS();
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void initialize_modules();
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bool iterate();
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void start();
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
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virtual Vector<String> get_system_fonts() const override;
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virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
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virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
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virtual Error open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data = nullptr) override;
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virtual Error close_dynamic_library(void *p_library_handle) override;
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String &p_name, void *&p_symbol_handle, bool p_optional = false) override;
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virtual String get_name() const override;
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virtual String get_distribution_name() const override;
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virtual String get_version() const override;
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virtual String get_model_name() const override;
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virtual Error shell_open(const String &p_uri) override;
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virtual String get_user_data_dir() const override;
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virtual String get_cache_path() const override;
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virtual String get_temp_path() const override;
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virtual String get_locale() const override;
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virtual String get_unique_id() const override;
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virtual String get_processor_name() const override;
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virtual void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0) override;
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virtual bool _check_internal_feature_support(const String &p_feature) override;
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void on_focus_out();
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void on_focus_in();
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void on_enter_background();
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void on_exit_background();
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};
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#endif // IOS_ENABLED
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#endif // OS_IOS_H
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