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a13d8578e0
- Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font).
248 lines
7.8 KiB
C++
248 lines
7.8 KiB
C++
/*************************************************************************/
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/* label_3d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LABEL_3D_H
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#define LABEL_3D_H
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#include "scene/3d/visual_instance_3d.h"
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#include "scene/resources/font.h"
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#include "servers/text_server.h"
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class Label3D : public GeometryInstance3D {
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GDCLASS(Label3D, GeometryInstance3D);
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public:
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enum DrawFlags {
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FLAG_SHADED,
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FLAG_DOUBLE_SIDED,
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FLAG_DISABLE_DEPTH_TEST,
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FLAG_FIXED_SIZE,
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FLAG_MAX
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};
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enum AlphaCutMode {
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ALPHA_CUT_DISABLED,
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ALPHA_CUT_DISCARD,
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ALPHA_CUT_OPAQUE_PREPASS
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};
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private:
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real_t pixel_size = 0.005;
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bool flags[FLAG_MAX] = {};
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AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
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float alpha_scissor_threshold = 0.5;
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AABB aabb;
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mutable Ref<TriangleMesh> triangle_mesh;
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RID mesh;
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struct SurfaceData {
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PackedVector3Array mesh_vertices;
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PackedVector3Array mesh_normals;
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PackedFloat32Array mesh_tangents;
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PackedColorArray mesh_colors;
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PackedVector2Array mesh_uvs;
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PackedInt32Array indices;
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int offset = 0;
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float z_shift = 0.0;
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RID material;
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};
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struct SurfaceKey {
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uint64_t texture_id;
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int32_t priority;
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int32_t outline_size;
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bool operator==(const SurfaceKey &p_b) const {
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return (texture_id == p_b.texture_id) && (priority == p_b.priority) && (outline_size == p_b.outline_size);
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}
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SurfaceKey(uint64_t p_texture_id, int p_priority, int p_outline_size) {
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texture_id = p_texture_id;
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priority = p_priority;
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outline_size = p_outline_size;
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}
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};
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struct SurfaceKeyHasher {
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_FORCE_INLINE_ static uint32_t hash(const SurfaceKey &p_a) {
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return hash_murmur3_buffer(&p_a, sizeof(SurfaceKey));
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}
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};
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HashMap<SurfaceKey, SurfaceData, SurfaceKeyHasher> surfaces;
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HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
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VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER;
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String text;
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String xl_text;
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bool uppercase = false;
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TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF;
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float width = 500.0;
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int font_size = 32;
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Ref<Font> font_override;
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mutable Ref<Font> theme_font;
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Color modulate = Color(1, 1, 1, 1);
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Point2 lbl_offset;
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int outline_render_priority = -1;
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int render_priority = 0;
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int outline_size = 12;
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Color outline_modulate = Color(0, 0, 0, 1);
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float line_spacing = 0.f;
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String language;
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TextServer::Direction text_direction = TextServer::DIRECTION_AUTO;
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TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
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Array st_args;
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RID text_rid;
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Vector<RID> lines_rid;
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RID base_material;
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StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
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StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
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bool pending_update = false;
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bool dirty_lines = true;
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bool dirty_font = true;
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bool dirty_text = true;
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void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0);
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protected:
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GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
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void _notification(int p_what);
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static void _bind_methods();
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void _validate_property(PropertyInfo &property) const override;
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void _im_update();
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void _font_changed();
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void _queue_update();
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void _shape();
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public:
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void set_horizontal_alignment(HorizontalAlignment p_alignment);
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HorizontalAlignment get_horizontal_alignment() const;
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void set_vertical_alignment(VerticalAlignment p_alignment);
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VerticalAlignment get_vertical_alignment() const;
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void set_render_priority(int p_priority);
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int get_render_priority() const;
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void set_outline_render_priority(int p_priority);
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int get_outline_render_priority() const;
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void set_text(const String &p_string);
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String get_text() const;
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void set_text_direction(TextServer::Direction p_text_direction);
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TextServer::Direction get_text_direction() const;
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void set_language(const String &p_language);
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String get_language() const;
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void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
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TextServer::StructuredTextParser get_structured_text_bidi_override() const;
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void set_structured_text_bidi_override_options(Array p_args);
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Array get_structured_text_bidi_override_options() const;
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void set_uppercase(bool p_uppercase);
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bool is_uppercase() const;
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void set_font(const Ref<Font> &p_font);
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Ref<Font> get_font() const;
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Ref<Font> _get_font_or_default() const;
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void set_font_size(int p_size);
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int get_font_size() const;
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void set_outline_size(int p_size);
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int get_outline_size() const;
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void set_line_spacing(float p_size);
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float get_line_spacing() const;
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void set_modulate(const Color &p_color);
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Color get_modulate() const;
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void set_outline_modulate(const Color &p_color);
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Color get_outline_modulate() const;
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void set_autowrap_mode(TextServer::AutowrapMode p_mode);
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TextServer::AutowrapMode get_autowrap_mode() const;
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void set_width(float p_width);
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float get_width() const;
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void set_pixel_size(real_t p_amount);
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real_t get_pixel_size() const;
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void set_offset(const Point2 &p_offset);
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Point2 get_offset() const;
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void set_draw_flag(DrawFlags p_flag, bool p_enable);
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bool get_draw_flag(DrawFlags p_flag) const;
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void set_alpha_cut_mode(AlphaCutMode p_mode);
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AlphaCutMode get_alpha_cut_mode() const;
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void set_alpha_scissor_threshold(float p_threshold);
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float get_alpha_scissor_threshold() const;
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void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
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StandardMaterial3D::BillboardMode get_billboard_mode() const;
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void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
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StandardMaterial3D::TextureFilter get_texture_filter() const;
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virtual AABB get_aabb() const override;
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Ref<TriangleMesh> generate_triangle_mesh() const;
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Label3D();
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~Label3D();
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};
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VARIANT_ENUM_CAST(Label3D::DrawFlags);
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VARIANT_ENUM_CAST(Label3D::AlphaCutMode);
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#endif // LABEL_3D_H
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