godot/drivers
Juan Linietsky e74982e55e fixes to skinned buffer
should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
2015-02-10 19:14:22 -03:00
..
alsa
builtin_openssl2 -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
builtin_zlib
chibi -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
convex_decomp
dds
etc1
gl_context 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
gles2 fixes to skinned buffer 2015-02-10 19:14:22 -03:00
jpg
mpc -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
nedmalloc
ogg -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
openssl
png fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
pulseaudio Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
pvr
rtaudio
speex
squish
theora -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
theoraplayer OS X: Add keyboard layout detection and fix build 2015-01-08 02:56:27 -04:30
trex
unix fix build on freebsd 2015-01-27 19:31:37 +10:30
vorbis Fixes 2014-12-20 15:30:06 -03:00
webp -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
windows Small batch of fixes 2014-12-15 15:42:58 -03:00
register_driver_types.cpp
register_driver_types.h
SCsub Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00